Breaking Changes
This is an ordered list of braking changes. Changes in this section will probably break your code if you overrode any functions not specified as overridable in this documentation.
7/6/2022 - V 2.0.0
- Changes to the vector math used to align vehicles with the ground. Vehicles now correctly rotate to match the ground's inclination. If you have previous overriden the OnTick function your script WILL BREAK. Please use the new OnTickExtra function!
- Vehicles now use more than one trace to calculate a smoother rotation between surfaces. This should result in smoother riding and better transitions from one surface to another. If you have previous overriden the OnTick function your script WILL BREAK. Please use the new OnTickExtra function!
- The default shadow params for movement were updated, giving a faster response for vehicles with no custom params. If you have been using the default shadow params your vehicle will probably have insane speed now. Just decrese the move/boost speed to fix.